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Summary of 3D Tests
of 101 Video Cards Manufactured in 1999-2004
(October, 2004)



2000

10. 3dfx Voodoo4 4500
3dfx Voodoo4 4500 32MB SDR 128bit, 166/166 MHz (2 pixel pipelines, each with one texture unit, in multitexturing – 1 pipeline with 2 texture units, no hardware processing of geometry and lighting)



11. 3dfx Voodoo5 5500
3dfx Voodoo5 5500 64MB SDR 2x128bit, 166/166 MHz (2 chips with 2 pixel pipelines, each with one texture unit, in multitexturing – 1 pipeline with 2 texture units, no hardware processing of geometry and lighting)



12. NVIDIA GeForce2 GTS
AOpen GeForce2 GTS 32MB DDR 128bit, 200/166 (333) MHz (4 pixel pipelines each with two texture units, there is a unit for hardware processing of geometry and lighting)



13. NVIDIA GeForce2 MX
Reference card NVIDIA GeForce2 MX 32MB SDR 128bit, 175/166 MHz (2 pixel pipelines each with two texture units, there is a unit for hardware processing of geometry and lighting)



14. NVIDIA GeForce2 Pro
Inno3D Tornado GeForce2 Pro 64MB DDR 128bit, 200/200 (400) MHz (4 pixel pipelines each with two texture units, there is a unit for hardware processing of geometry and lighting)



15. NVIDIA GeForce2 Ultra
Creative 3D Blaster GeForce2 Ultra 64MB DDR 128bit, 250/230 (460) MHz (4 pixel pipelines each with two texture units, there is a unit for hardware processing of geometry and lighting)



16. ATI RADEON 7200 64MB DDR
ATI RADEON 64MB DDR 128bit, 183/183 (366) MHz (2 pixel pipelines each with 3 texture units, there is a unit for hardware processing of geometry and lighting)



17. ATI RADEON 7200 32MB DDR
ATI RADEON 32MB DDR 128bit, 166/166 (333) MHz (2 pixel pipelines each with 3 texture units, there is a unit for hardware processing of geometry and lighting)



18. ATI RADEON 7200 32MB SDR
ATI RADEON 32MB SDR 128bit, 166/166 MHz (2 pixel pipelines each with 3 texture units, there is a unit for hardware processing of geometry and lighting)



19. NVIDIA GeForce2 MX 200
Gigabyte GeForce2 MX200 32MB SDR 64bit, 175/166 MHz (2 pixel pipelines each with 2 texture units, there is a unit for hardware processing of geometry and lighting)



20. NVIDIA GeForce2 MX 400
Noname NVIDIA GeForce2 MX400 32MB SDR 128bit, 200/183 MHz (2 pixel pipelines each with two texture units, there is a unit for hardware processing of geometry and lighting)



21. PowerVR/STM KYRO 32MB
Hercules 3D Prophet 4100 32MB SDR 128bit, 115/115 MHz (2 pixel pipelines each with 1 texture unit, tile architecture, capable of processing up to 8 texture at a pass, no hardware processing of geometry and lighting)



22. PowerVR/STM KYRO 64MB
Reference card PowerVR (Imagination Tech.) KYRO 64MB SDR 128bit, 115/115 MHz (2 pixel pipelines each with 1 texture unit, tile architecture, capable of processing up to 8 texture at a pass, no hardware processing of geometry and lighting)







We express our thanks to the companies, which provided video cards and other equipment:
"HIS" (and personally Peter Yueng),
"NVIDIA",
"ATI Technologies",
"Sapphire Technology",
"ASUStek",
"Gigabyte",
"AOpen",
"VIA" and personally Alexander Likhtman,
"Bench'emAll! (and personally Alexander Kondratiuk AKA Render for his help in optimizing the test process)".



Andrey Vorobiev (anvakams@ixbt.com)

2004


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