iXBT Labs - Computer Hardware in Detail

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Video

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Summary of 3D Tests
of 101 Video Cards Manufactured in 1999-2004
(October, 2004)



2002

37. NVIDIA GeForce4 Ti 4400
Triplex Mullennium Silver GeForce4 Ti 4600 128MB DDR 128bit, 300/325 (650) MHz, downclocked to 275/275 (550) MHz (4 pixel pipelines with 2 texture units each, DirectX 8.1 support, Shaders 1.3, hardware processing of geometry and lighting is based on two vertex pipelines)



38. NVIDIA GeForce4 Ti 4600
Triplex Mullennium Silver GeForce4 Ti 4600 128MB DDR 128bit, 300/325 (650) MHz (4 pixel pipelines with 2 texture units each, DirectX 8.1 support, Shaders 1.3, hardware processing of geometry and lighting is based on two vertex pipelines)



39. NVIDIA GeForce4 Ti 4200 128MB
Reference card NVIDIA GeForce4 Ti 4200 128MB DDR 128bit, 250/222 (444) MHz (4 pixel pipelines with 2 texture units each, DirectX 8.1 support, Shaders 1.3, hardware processing of geometry and lighting is based on two vertex pipelines)



40. NVIDIA GeForce4 Ti 4200 64MB
Gainward PowerpackIII GeForce4 Ti 4200 64MB DDR 128bit, 250/256 (512) MHz (4 pixel pipelines with 2 texture units each, DirectX 8.1 support, Shaders 1.3, hardware processing of geometry and lighting is based on two vertex pipelines)



41. NVIDIA GeForce4 MX420
eVGA e-GeForce4 MX440 64MB DDR 128bit, 270/200 (400) MHz downclocked to 250/166 MHz (2 pixel pipelines with 2 texture units each, DirectX 7.0 support, hardware processing of geometry and lighting is based on software emulation of a vertex pipeline)



42. NVIDIA GeForce4 MX440
eVGA e-GeForce4 MX440 64MB DDR 128bit, 270/200 (400) MHz (2 pixel pipelines with 2 texture units each, DirectX 7.0 support, hardware processing of geometry and lighting is based on software emulation of a vertex pipeline)



43. NVIDIA GeForce4 MX440SE
eVGA e-GeForce4 MX440 64MB DDR 128bit, downclocked to 250/200 MHz (for 64bit emulation) (2 pixel pipelines with 2 texture units each, DirectX 7.0 support, hardware processing of geometry and lighting is based on software emulation of a vertex pipeline)



44. NVIDIA GeForce4 MX460
Reference card NVIDIA GeForce4 MX460 64MB DDR 128bit, 300/275 (550) MHz (2 pixel pipelines with 2 texture units each, DirectX 7.0 support, hardware processing of geometry and lighting is based on software emulation of a vertex pipeline)



45. Matrox Parhelia 128MB
Matrox Parhelia 128MB DDR 256bit, 220/275 (550) MHz (4 pixel pipelines with 4 texture units each (up to 16 textures at a pass), DirectX 8.1 support, Shaders 1.3, hardware processing of geometry and lighting is based on one vertex pipeline)



46. ATI RADEON 9700
Sapphire Atlantis RADEON 9700 128MB DDR 256bit, 275/270 (540) MHz (8 pixel pipelines with one texture unit each, up to 16 textures at a pass, DirectX 9.0 support, Shaders 2.0, hardware processing of geometry and lighting is based on four vertex pipelines)



47. ATI RADEON 9700 PRO
Hercules 3D Prophet 9700 PRO 128MB DDR 256bit, 325/310 (620) MHz (8 pixel pipelines with one texture unit each, up to 16 textures at a pass, DirectX 9.0 support, Shaders 2.0, hardware processing of geometry and lighting is based on four vertex pipelines)



48. ATI RADEON 9000 64MB
ASUS RADEON 9000 64MB DDR 128bit, 250/200 (400) MHz (4 pixel pipelines with one texture unit each (up to 8 textures at a pass), DirectX 8.1 support, Shaders 1.4, hardware processing of geometry and lighting is based on one vertex pipeline)



49. ATI RADEON 9000 PRO 128MB
Hercules 3D Prophet 9000 PRO 128MB DDR 128bit, 275/275 (550) MHz (4 pixel pipelines with one texture unit each (up to 8 textures at a pass), DirectX 8.1 support, Shaders 1.4, hardware processing of geometry and lighting is based on one vertex pipeline)



50. ATI RADEON 9000 PRO 64MB
Hercules 3D Prophet 9000 PRO 64MB DDR 128bit, 275/275 (550) MHz (4 pixel pipelines with one texture unit each (up to 8 textures at a pass), DirectX 8.1 support, Shaders 1.4, hardware processing of geometry and lighting is based on one vertex pipeline)



51. NVIDIA GeForce4 MX440-8x
Reference card NVIDIA GeForce4 MX440-8x 64MB DDR 128bit, 275/256 (512) MHz (2 pixel pipelines with 2 texture units each, DirectX 7.0 support, hardware processing of geometry and lighting is based on software emulation of a vertex pipeline)



52. NVIDIA GeForce4 Ti 4200-8x
Reference card NVIDIA GeForce4 Ti4200-8x 128MB DDR 128bit, 250/256 (512) MHz (4 pixel pipelines with 2 texture units each, DirectX 8.1 support, Shaders 1.3, hardware processing of geometry and lighting is based on two vertex pipelines)



53. ATI RADEON 9200
Gigabyte RADEON 9200 128MB DDR 128bit, 250/400 MHz (4 pixel pipelines with one texture unit each (up to 8 textures at a pass), DirectX 8.1 support, Shaders 1.4, hardware processing of geometry and lighting is based on one vertex pipeline)



54. SIS Xabre 400
Joytech Apollo Xabre Pro 128MB DDR 128bit, 250/250 (500) MHz (4 pixel pipelines with 2 texture units each, DirectX 8.1 support, Shaders 1.3 (2 pipelines), hardware processing of geometry and lighting is based on one vertex pipeline)



55. SIS Xabre 600
Reference card SIS Xabre 600 64MB DDR 128bit, 310/310 (620) MHz (4 pixel pipelines with 2 texture units each, DirectX 8.1 support, Shaders 1.3 (2 pipelines), hardware processing of geometry and lighting is based on one vertex pipeline)



56. ATI RADEON 9500 128bit
HIS Excalibur RADEON 9500 128MB DDR 128bit, 275/270 (540) MHz (4 pixel pipelines with one texture unit each (up to 16 textures at a pass), DirectX 9.0 support, Shaders 2.0, hardware processing of geometry and lighting is based on two vertex pipelines)



57. ATI RADEON 9500 PRO
Hercules 3D Prophet 9500 PRO 128MB DDR 128bit, 275/270 (540) MHz (8 pixel pipelines with one texture unit each (up to 16 textures at a pass), DirectX 9.0 support, Shaders 2.0, hardware processing of geometry and lighting is based on four vertex pipelines)



58. NVIDIA GeForce FX 5800
ASUS V9900 128MB DDR-II 128bit, 400/400 (800) MHz (4 pixel pipelines with 2 texture units each, up to 16 textures at a pass, up to 8 Z samples, DirectX 9.0 support, Shaders 2.0+, hardware processing of geometry and lighting is based on three vertex pipelines)



59. NVIDIA GeForce FX 5800 Ultra
ASUS V9900 128MB DDR-II 128bit, overclocked to 500/500 (1000) MHz (4 pixel pipelines with 2 texture units each, up to 16 textures at a pass, up to 8 Z samples, DirectX 9.0 support, Shaders 2.0+, hardware processing of geometry and lighting is based on three vertex pipelines)







We express our thanks to the companies, which provided video cards and other equipment:
"HIS" (and personally Peter Yueng),
"NVIDIA",
"ATI Technologies",
"Sapphire Technology",
"ASUStek",
"Gigabyte",
"AOpen",
"VIA" and personally Alexander Likhtman,
"Bench'emAll! (and personally Alexander Kondratiuk AKA Render for his help in optimizing the test process)".



Andrey Vorobiev (anvakams@ixbt.com)

2004


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