iXBT Labs - Computer Hardware in Detail

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Summary of 3D Tests
of 101 Video Cards Manufactured in 1999-2004
(October, 2004)



2003

60. ATI RADEON 9600SE 64bit
ASUS A9600SE 128MB DDR 64bit, 325/200 (400) MHz (4 pixel pipelines with one texture unit each (up to 16 textures at a pass), DirectX 9.0 support, Shaders 2.0, hardware processing of geometry and lighting is based on two vertex pipelines)



61. ATI RADEON 9600 128MB
Connect3D RADEON 9600 128MB DDR 128bit, 325/200 (400) MHz (4 pixel pipelines with one texture unit each (up to 16 textures at a pass), DirectX 9.0 support, Shaders 2.0, hardware processing of geometry and lighting is based on two vertex pipelines)



62. ATI RADEON 9600 256MB
Hercules 3D Prophet 9600 256MB DDR 128bit, 325/200 (400) MHz (4 pixel pipelines with one texture unit each (up to 16 textures at a pass), DirectX 9.0 support, Shaders 2.0, hardware processing of geometry and lighting is based on two vertex pipelines)



63. ATI RADEON 9600 PRO
TYAN G9600PRO 128MB DDR 128bit, 400/300 (600) MHz (4 pixel pipelines with one texture unit each (up to 16 textures at a pass), DirectX 9.0 support, Shaders 2.0, hardware processing of geometry and lighting is based on two vertex pipelines)



64. ATI RADEON 9600 PRO-EZ
PowerColor RADEON 9600 PRO-EZ 128MB DDR 128bit, 400/200 (400) MHz (4 pixel pipelines with one texture unit each (up to 16 textures at a pass), DirectX 9.0 support, Shaders 2.0, hardware processing of geometry and lighting is based on two vertex pipelines)



65. ATI RADEON 9800 128MB
Sapphire Atlantis RADEON 9800 128MB DDR 256bit, 325/290 (580) MHz (8 pixel pipelines with one texture unit each, up to 16 textures at a pass, DirectX 9.0 support, Shaders 2.0, hardware processing of geometry and lighting is based on four vertex pipelines)



66. ATI RADEON 9800 PRO 128MB
HIS Excalibur RADEON 9800 PRO IceQ 128MB DDR 256bit, 380/340 (680) MHz (8 pixel pipelines with one texture unit each, up to 16 textures at a pass, DirectX 9.0 support, Shaders 2.0, hardware processing of geometry and lighting is based on four vertex pipelines)



67. ATI RADEON 9800 PRO 256MB
ATI RADEON 9800 PRO 256MB DDR-II 256bit, 380/350 (700) MHz (8 pixel pipelines with one texture unit each, up to 16 textures at a pass, DirectX 9.0 support, Shaders 2.0, hardware processing of geometry and lighting is based on four vertex pipelines)



68. NVIDIA GeForce FX 5200 64bit
ASUS V9520 Magic 128MB DDR 64bit, 250/166 (333) MHz (4 pixel pipelines with one texture unit each (up to 8 textures at a pass), configuration can be modified on the software level to 2 pipelines with 2 texture units each, DirectX 9.0 support, Shaders 2.0+, hardware processing of geometry and lighting is based on one vertex pipeline)



69. NVIDIA GeForce FX 5200 128bit
ASUS V9520 128MB DDR 128bit, 250/200 (400) MHz (4 pixel pipelines with one texture unit each (up to 8 textures at a pass), configuration can be modified on the software level to 2 pipelines with 2 texture units each, DirectX 9.0 support, Shaders 2.0+, hardware processing of geometry and lighting is based on one vertex pipeline)



70. NVIDIA GeForce FX 5500 128bit
ASUS V9520 128MB DDR 128bit, 250/200 (400) MHz overclocked to 270/200 (400) MHz (4 pixel pipelines with one texture unit each (up to 8 textures at a pass), configuration can be modified on the software level to 2 pipelines with 2 texture units each, DirectX 9.0 support, Shaders 2.0+, hardware processing of geometry and lighting is based on one vertex pipeline)



71. NVIDIA GeForce FX 5600 XT 64bit
ASUS V9560XT 128MB DDR 64bit, 235/200 (400) MHz (4 pixel pipelines with one texture unit each (up to 8 textures at a pass), DirectX 9.0 support, Shaders 2.0+, hardware processing of geometry and lighting is based on two vertex pipelines)



72. NVIDIA GeForce FX 5600 XT 128bit
Palit Daytona GeForce FX 5600 XT 128MB DDR 128bit, 235/200 (400) MHz (4 pixel pipelines with one texture unit each (up to 8 textures at a pass), DirectX 9.0 support, Shaders 2.0+, hardware processing of geometry and lighting is based on two vertex pipelines)



73. NVIDIA GeForce FX 5600 128MB
MSI FX5600-VTD 128MB DDR 128bit, 325/275 (550) MHz (4 pixel pipelines with one texture unit each (up to 8 textures at a pass), DirectX 9.0 support, Shaders 2.0+, hardware processing of geometry and lighting is based on two vertex pipelines)



74. NVIDIA GeForce FX 5600 256MB
AOpen GeForce FX 5600S 256MB DDR 128bit, 325/250 (500) MHz (4 pixel pipelines with one texture unit each (up to 8 textures at a pass), DirectX 9.0 support, Shaders 2.0+, hardware processing of geometry and lighting is based on two vertex pipelines)



75. NVIDIA GeForce FX 5600 Ultra, 350/350 (700) MHz
Leadtek A310 Ultra 128MB DDR 128bit, 350/350 (700) MHz (4 pixel pipelines with one texture unit each (up to 8 textures at a pass), DirectX 9.0 support, Shaders 2.0+, hardware processing of geometry and lighting is based on two vertex pipelines)



76. NVIDIA GeForce FX 5600 Ultra, 400/400 (800) MHz
ABIT Siluro FX5600 Ultra OTES III 128MB DDR 128bit, 400/400 (800) MHz (4 pixel pipelines with one texture unit each (up to 8 textures at a pass), DirectX 9.0 support, Shaders 2.0+, hardware processing of geometry and lighting is based on two vertex pipelines)



77. NVIDIA GeForce FX 5900
Albatron Gigi GeForce FX 5900PV 128MB 256bit, 400/425 (850) MHz (4 pixel pipelines with 2 texture units each, up to 16 textures at a pass, up to 8 Z samples, DirectX 9.0 support, Shaders 2.0+, hardware processing of geometry and lighting is based on three vertex pipelines)



78. NVIDIA GeForce FX 5900 Ultra
ASUS V9950 Ultra 256MB 256bit, 450/425 (850) MHz (4 pixel pipelines with 2 texture units each, up to 16 textures at a pass, up to 8 Z samples, DirectX 9.0 support, Shaders 2.0+, hardware processing of geometry and lighting is based on three vertex pipelines)



79. ATI RADEON 9200SE 64bit 128MB
PowerColor RADEON 9200SE 128MB DDR 64bit, 200/166 (333) MHz (4 pixel pipelines with one texture unit each (up to 8 textures at a pass), DirectX 8.1 support, Shaders 1.4, hardware processing of geometry and lighting is based on one vertex pipeline)



80. ATI RADEON 9600 XT 128MB
ASUS A9600XT 128MB DDR 128bit, 500/300 (600) MHz (4 pixel pipelines with one texture unit each (up to 16 textures at a pass), DirectX 9.0 support, Shaders 2.0, hardware processing of geometry and lighting is based on two vertex pipelines)



81. ATI RADEON 9800 SE 128bit 128MB
Sapphire Atlantis RADEON 9800 SE 128MB DDR 128bit, 325/270 (540) MHz (4 pixel pipelines with one texture unit each (up to 16 textures at a pass), DirectX 9.0 support, Shaders 2.0, hardware processing of geometry and lighting is based on two vertex pipelines)



82. ATI RADEON 9800 SE 256bit 128MB
PowerColor RADEON 9800 SE 128MB DDR 256bit, 380/340 (680) MHz (4 pixel pipelines with one texture unit each, up to 16 textures at a pass, DirectX 9.0 support, Shaders 2.0, hardware processing of geometry and lighting is based on two vertex pipelines)



83. ATI RADEON 9800 XT 256MB
Hercules 3D Prophet 9800 XT 256MB DDR 256bit, 412/365 (730) MHz (8 pixel pipelines with one texture unit each, up to 16 textures at a pass, DirectX 9.0 support, Shaders 2.0, hardware processing of geometry and lighting is based on four vertex pipelines)



84. NVIDIA GeForce FX 5700 128MB
Leadtek WinFast A360/TD 128MB 128bit, 425/275 (550) MHz (4 pixel pipelines with one texture unit each (up to 16 textures at a pass), DirectX 9.0 support, Shaders 2.0+, hardware processing of geometry and lighting is based on three vertex pipelines)



85. NVIDIA GeForce FX 5700 256MB
Prolink PixelView GeForce FX 5700 Golden 256MB 128bit, 425/300 (600) MHz (4 pixel pipelines with one texture unit each (up to 16 textures at a pass), DirectX 9.0 support, Shaders 2.0+, hardware processing of geometry and lighting is based on three vertex pipelines)



86. NVIDIA GeForce FX 5700LE
Galaxy GeForce FX 5700LE 128MB 128bit, 300/200 (400) MHz (4 pixel pipelines with one texture unit each (up to 16 textures at a pass), DirectX 9.0 support, Shaders 2.0+, hardware processing of geometry and lighting is based on three vertex pipelines)



87. NVIDIA GeForce FX 5700 Ultra
Inno3D Tornado GeForce FX 5700 Ultra 128MB GDDR2 128bit, 475/450 (900) MHz (4 pixel pipelines with one texture unit each (up to 16 textures at a pass), DirectX 9.0 support, Shaders 2.0+, hardware processing of geometry and lighting is based on three vertex pipelines)



88. NVIDIA GeForce FX 5700 Ultra
Albatron Gigi GeForce FX 5700 Ultra 128MB GDDR3 128bit, 475/475 (950) MHz (4 pixel pipelines with one texture unit each (up to 16 textures at a pass), DirectX 9.0 support, Shaders 2.0+, hardware processing of geometry and lighting is based on three vertex pipelines)



89. NVIDIA GeForce FX 5950 Ultra
Gigabyte GeForce FX 5950 Ultra 256MB 256bit, 475/475 (950) MHz (4 pixel pipelines with 2 texture units each, up to 16 textures at a pass, up to 8 Z samples, DirectX 9.0 support, Shaders 2.0+, hardware processing of geometry and lighting is based on three vertex pipelines)



90. NVIDIA GeForce FX 5900XT
Prolink PixelView GeForce FX 5900XT Golden 128MB 256bit, 390/350 (700) MHz (4 pixel pipelines with 2 texture units each, up to 16 textures at a pass, up to 8 Z samples, DirectX 9.0 support, Shaders 2.0+, hardware processing of geometry and lighting is based on three vertex pipelines)







We express our thanks to the companies, which provided video cards and other equipment:
"HIS" (and personally Peter Yueng),
"NVIDIA",
"ATI Technologies",
"Sapphire Technology",
"ASUStek",
"Gigabyte",
"AOpen",
"VIA" and personally Alexander Likhtman,
"Bench'emAll! (and personally Alexander Kondratiuk AKA Render for his help in optimizing the test process)".



Andrey Vorobiev (anvakams@ixbt.com)

2004


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