History
V1.13 (Windows/OpenGL Version)
![]() | Added bump mapping. |
![]() | Added slipgate mirrors. |
v1.12 (Windows/OpenGL Version)
![]() | Added some inline assembler code to control the floating point control word. |
![]() | Added Alias model animation lerping and movement lerping (thanks to fenix@io.com) |
![]() | Added two more toggles in "Options" menu to control lerping |
v1.11 (Windows/OpenGL Version)
![]() | Added a FAQ. |
![]() | Added "Weapon Flash Lighting" control in Options menu. (Controls gl_flashblend console var) |
![]() | Disabled Quake2-style skies. |
![]() | Added "r_shadows" control to Options menu. |
![]() | Disabled shadow generation for torches. |
![]() | Made torch light-flares smaller to try and stop them poking through walls. |
![]() | Tweaked torch light-flare attenuation and colour. |
![]() | Enabled fog underwater for cheap distance attenuation. |
![]() | Translated torch light-flare upward slightly in order to better coincide with torch flame. |
![]() | Split distributable into separate zip files for executable files and source code. |
v1.10 Windows/OpenGL Version
![]() | Renamed exe as "quake1.exe" to avoid overwriting original glquake.exe. End-user can then use either executable. |
![]() | Added "UNOFFICIAL" to console background. |
![]() | Altered GLQuake version to 1.10. |
![]() | Made PGUP/PGDN repeat if console active. |
![]() | Quick-fixed shadows by making them opaque. |
![]() | Made console var "r_shadows" saveable in config.cfg. |
![]() | Altered "gl_ztrick" - now OFF by default. |
![]() | Altered "r_shadows" - now ON by default. |
![]() | Altered "gl_flashblend" - now OFF by default, and loggable. |
![]() | Added "gl_fog", "gl_fog_r", "gl_fog_g", "gl_fog_b" and "gl_fog_end" (all loggable). |
![]() | Disabled shadows for grenade and lightning-bolt (they were not being projected onto the ground). |
![]() | Increased particle density. Will net games suffer? |
![]() | Added ARB_multitexture. |
![]() | Ensured that ARB_multitexture is chosen over SGIS_multitexture. |
![]() | Added control to "Options" menu to allow OpenGL fog to be switched on and off. |
![]() | Added Version Resource to exe. |
![]() | Added check - fog disabled if player is immersed in liquid (since you don't really get fog underwater). |
![]() | Reduced alpha in Draw_FadeScreen - easier to see changes to scene made by altering menu options (i.e. fog). |
![]() | Added sliders to "Options" menu to allow control of fog depth and fog colour. |
![]() | Enabled Quake2-style sky drawing. |
![]() | Added #define Q2SKY to project settings to compile quake2 sky code. |
![]() | Added pak_kh.pak file (sky textures, dev.cfg). |
![]() | Created own sky textures and replaced ones in pak_kh.pak. |
![]() | Added torch flares. |
![]() | Added flicker to torch flares. |
![]() | Modified torch flares to vary intensity inversely with distance. |
![]() | Added "gl_torchflares" console var to Options menu. |